The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000014

1995

Chrono Trigger

クロノ・トリガー

SquareSquareSuper Famicom

Chrono Trigger is a time-travelling role-playing game that follows Crono and his companions across several eras as they attempt to prevent a future catastrophe. Its battles occur directly within exploration spaces and encourage party members to combine techniques.

THE GAME ALMANACCT

Chrono Trigger

1995

FranchiseChrono
GenreFirst-Person Shooter / Third-Person Shooter
ThemeScience Fantasy / Time Travel / Apocalyptic Adventure
PerspectiveTop-down
ModeSingle-player
Still holds upYes

THE RECORD AT A GLANCE

What defines Chrono Trigger?

Travel between eras, recruit party members, fight Active Time Battle encounters, combine character techniques and alter history.

GOLD STANDARD EDITORIAL

The complete Almanac record

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01

DEVELOPMENT

How it was made

Square developed and published the game as a collaboration between creators associated with Final Fantasy, Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the project; Takashi Tokita, Yoshinori Kitase and Akihiko Matsui received director credits; Akira Toriyama designed the characters; and Yasunori Mitsuda led the score with contributions from Nobuo Uematsu and Noriko Matsueda.

02

HISTORICAL IMPORTANCE

Why it matters

Chrono Trigger is historically important for its visible enemies, multiple endings, New Game Plus mode, compact pacing and tightly integrated battle presentation. It demonstrated that a large-scale Japanese RPG could remain accessible and replayable without relying on constant random encounters.

03

RECEPTION

How it was received

The game was acclaimed for its pacing, characters, music, visual design and combat system. Its reputation has only strengthened, and it is routinely cited among the finest role-playing games ever made.

04

LEGACY

What it left behind

Its time-travel structure, combination attacks, ending design and efficient storytelling continue to influence modern role-playing games, especially titles inspired by the 16-bit era.

05

SALES

Commercial record

This editorial field is not yet populated.

06

NOTES

Almanac notes

Original Japanese Super Famicom release: 11 March 1995. Produced by Kazuhiko Aoki and directed by Takashi Tokita, Yoshinori Kitase and Akihiko Matsui. Music by Yasunori Mitsuda, Nobuo Uematsu and Noriko Matsueda.

CONNECTED HISTORY

One game, many pathways

Every node links back into the live game browser, already using the relationships imported from the spreadsheet.

MECHANICS

How the game works

PEOPLE

Creators and credits

Kazuhiko AokiProducer
Takashi TokitaDirector
Yuji HoriiSupervisor / Story Concept
Yoshinori KitaseDirector
Akira ToriyamaCharacter Designer
Akihiko MatsuiDirector
Yasunori MitsudaComposer
Nobuo UematsuComposer
Noriko MatsuedaComposer

RELATED TITLES

Comparable games

AWARDS

Recognition

Frequently ranked among the greatest role-playing games of all time.

RELEASE RECORD

Super Famicom

Release information is imported from the workbook’s relational release and platform tables.
Release date1995-03-11
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display256×224 / 60 Hz
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LIVE WORKBOOK IMPORT

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