DEVELOPMENT
How it was made
Square completed the game in roughly a year with a large team. Hironobu Sakaguchi produced, Yoshinori Kitase led scenario and event direction, Hiroyuki Ito directed battle design and Nobuo Uematsu composed the score.
1994
ファイナルファンタジーVI
Final Fantasy VI is an ensemble-driven role-playing game set in a world where magic has faded and an industrial empire seeks to recover its power.
1994
THE RECORD AT A GLANCE
Explore towns and dungeons, manage a large party, fight turn-based battles, learn magic through Magicite and use each character's unique commands.
GOLD STANDARD EDITORIAL
DEVELOPMENT
Square completed the game in roughly a year with a large team. Hironobu Sakaguchi produced, Yoshinori Kitase led scenario and event direction, Hiroyuki Ito directed battle design and Nobuo Uematsu composed the score.
HISTORICAL IMPORTANCE
It broadened expectations for console RPG storytelling through its large playable cast, shifting viewpoints, ambitious set pieces and a dramatic mid-game transformation of the world.
RECEPTION
It was acclaimed for its characters, music, scenario and expressive 16-bit presentation and remains one of the most critically celebrated role-playing games of its era.
LEGACY
Its ensemble structure, cinematic pacing and villain Kefka became enduring reference points for later Japanese RPGs and the wider Final Fantasy series.
SALES
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NOTES
Original Japanese Super Famicom release: 2 April 1994. Director and producer roles clarified during Editorial Pass 004.
CONNECTED HISTORY
PEOPLE
AWARDS
RELEASE RECORD
LIVE WORKBOOK IMPORT