The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000017

1995

Donkey Kong Country 2: Diddy's Kong Quest

スーパードンキーコング2 ディクシー&ディディー

RareNintendoSuper Famicom

Donkey Kong Country 2: Diddy's Kong Quest is a darker and more demanding sequel that sends Diddy and Dixie Kong across the pirate stronghold of Crocodile Isle to rescue Donkey Kong.

THE GAME ALMANACDKC2

Donkey Kong Country 2: Diddy's Kong Quest

1995

FranchiseDonkey Kong Country
GenrePlatformer / Action
ThemePirate Islands / Jungle Adventure / Cartoon
PerspectiveSide-scrolling
ModeSingle-player / Multiplayer
Still holds upYes

THE RECORD AT A GLANCE

What defines Donkey Kong Country 2: Diddy's Kong Quest?

Run, jump, cartwheel, spin, team up, use animal buddies, collect bonus tokens and uncover hidden exits across Crocodile Isle.

GOLD STANDARD EDITORIAL

The complete Almanac record

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01

DEVELOPMENT

How it was made

Rare began development soon after the first Donkey Kong Country. Tim Stamper directed, Brendan Gunn returned as designer and David Wise composed the complete soundtrack. The team increased the difficulty, expanded secret content and introduced Dixie's hovering ability.

02

HISTORICAL IMPORTANCE

Why it matters

It demonstrated how a sequel could deepen a successful platform formula through stronger level themes, character variety, optional challenge rooms and a more atmospheric presentation.

03

RECEPTION

How it was received

The game was widely praised for its stage design, visual detail, soundtrack and replay value, and is often regarded as the strongest entry in the original trilogy.

04

LEGACY

What it left behind

David Wise's score and the game's secret-heavy, tightly paced design remain highly influential among retro platformers and fan-made challenge games.

05

SALES

Commercial record

Approximately 4.37 million copies across Japan and the United States.

06

NOTES

Almanac notes

Original Japanese Super Famicom release: 21 November 1995. Previous 20 November date corrected. Development, music and release details reviewed during Editorial Pass 004.

CONNECTED HISTORY

One game, many pathways

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MECHANICS

How the game works

PEOPLE

Creators and credits

Tim StamperProducer
David WiseComposer

AWARDS

Recognition

Winner of several 1995 editorial awards and frequently ranked among the best Super Nintendo platform games.

RELEASE RECORD

Super Famicom

Release information is imported from the workbook’s relational release and platform tables.
Release date1995-11-21
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display256×224 / 60 Hz
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