The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000012

1994

Super Metroid

スーパーメトロイド

Nintendo Research & Development 1NintendoSuper Famicom

Super Metroid is a side-scrolling science-fiction action-adventure in which Samus Aran returns to Zebes to recover a stolen Metroid hatchling. Its world is designed as a continuous puzzle that opens gradually as new abilities are acquired.

THE GAME ALMANACSM

Super Metroid

1994

FranchiseMetroid
GenreMetroidvania / Action-Adventure
ThemeScience Fiction / Alien World / Isolation
PerspectiveSide-scrolling
ModeSingle-player
Still holds upYes

THE RECORD AT A GLANCE

What defines Super Metroid?

Explore the interconnected planet Zebes, gain abilities, revisit earlier areas, solve environmental puzzles and defeat bosses.

GOLD STANDARD EDITORIAL

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01

DEVELOPMENT

How it was made

Nintendo R&D1 developed the game with support from Intelligent Systems. Yoshio Sakamoto directed the project, Makoto Kano produced it, and Kenji Yamamoto and Minako Hamano composed its atmospheric score. Development focused on expanding the freedom, mood and fluid movement of the earlier Metroid games on Super Famicom hardware.

02

HISTORICAL IMPORTANCE

Why it matters

Super Metroid became one of the defining examples of ability-gated exploration. Its map design, hidden routes, environmental storytelling and player-directed sequence breaking helped establish the design vocabulary later described as Metroidvania.

03

RECEPTION

How it was received

It has received enduring acclaim for its atmosphere, level design, controls, sound and trust in player discovery. Criticism generally centres on a few opaque interactions and the feel of some movement compared with later games.

04

LEGACY

What it left behind

Its structure and pacing have influenced generations of action-adventure and independent games. It remains a benchmark for interconnected world design and one of the most influential titles in Nintendo's catalogue.

05

SALES

Commercial record

This editorial field is not yet populated.

06

NOTES

Almanac notes

Original Japanese Super Famicom release: 19 March 1994. Directed by Yoshio Sakamoto, produced by Makoto Kano and composed by Kenji Yamamoto and Minako Hamano.

CONNECTED HISTORY

One game, many pathways

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MECHANICS

How the game works

PEOPLE

Creators and credits

Makoto KanoProducer
Yoshio SakamotoDirector
Kenji YamamotoComposer
Minako HamanoComposer

AWARDS

Recognition

Frequently ranked among the greatest video games ever made and one of the defining Super Nintendo releases.

RELEASE RECORD

Super Famicom

Release information is imported from the workbook’s relational release and platform tables.
Release date1994-03-19
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display256×224 / 60 Hz
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