The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000029

1997

Castlevania: Symphony of the Night

悪魔城ドラキュラX 月下の夜想曲

Konami Computer Entertainment JapanKonamiSony PlayStation

Castlevania: Symphony of the Night transformed the series by combining responsive action-platforming with role-playing progression and a large interconnected castle built around exploration.

THE GAME ALMANACCSot

Castlevania: Symphony of the Night

1997

FranchiseCastlevania
GenreMetroidvania / RPG
ThemeGothic horror, vampires, cursed castles, dark fantasy, family inheritance and supernatural conflict.
PerspectiveSide-scrolling 2D
ModeSingle-player
Still holds upYes

THE RECORD AT A GLANCE

What defines Castlevania: Symphony of the Night?

Explore an interconnected castle, gain movement abilities, collect equipment, level up, uncover hidden rooms and use real-time combat against monsters and bosses.

GOLD STANDARD EDITORIAL

The complete Almanac record

The workbook’s long-form editorial fields are presented here as a readable feature rather than a wall of database cells.
01

DEVELOPMENT

How it was made

Developed by Konami Computer Entertainment Tokyo, it followed Rondo of Blood and shifted away from strictly linear stages, drawing on exploratory structure while expanding equipment, statistics, spells and character growth.

02

HISTORICAL IMPORTANCE

Why it matters

It became one of the games most closely associated with the modern term Metroidvania, helping establish ability-gated exploration and RPG progression as a durable action-platformer template.

03

RECEPTION

How it was received

Although it was not an immediate blockbuster, critics praised its animation, soundtrack, atmosphere and depth, and its reputation grew substantially through reissues and retrospective coverage.

04

LEGACY

What it left behind

Its structure became the model for later handheld Castlevania games and influenced a large wave of independent exploration-platformers and action RPGs.

05

SALES

Commercial record

No reliable standalone lifetime sales total has been publicly confirmed; the original release was a modest seller whose reputation grew substantially through later reissues.

06

NOTES

Almanac notes

Original Japanese title is Akumajō Dracula X: Gekka no Yasōkyoku. Koji Igarashi had a major creative role as assistant director, writer and scenario programmer. Credit wording and title romanisation were checked during Editorial Pass 006.

CONNECTED HISTORY

One game, many pathways

Every node links back into the live game browser, already using the relationships imported from the spreadsheet.

MECHANICS

How the game works

PEOPLE

Creators and credits

Tokuro FujiwaraProducer
Miki HigashinoComposer

AWARDS

Recognition

Frequently ranked among the greatest PlayStation games and greatest 2D action-adventure games.

RELEASE RECORD

Sony PlayStation

Release information is imported from the workbook’s relational release and platform tables.
Release date1997-03-20
RegionJapan
EditionStandard
FormatPhysical
MediaCD-ROM
Display320×240 / 60 Hz
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LIVE WORKBOOK IMPORT

This page is generated from structured spreadsheet data.

Editorial copy, release information, IDs and relationships are imported from the current Game Almanac workbook rather than typed into this page.