The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000002

1988

Super Mario Bros. 3

スーパーマリオブラザーズ3

Nintendo Research & Development 4NintendoFamily Computer

Super Mario Bros. 3 is a landmark 2D platform game that greatly expanded the scale and variety of the Mario series. Its world maps, themed kingdoms, transformation suits, secrets and highly polished stage design created a template followed by many later platform games.

THE GAME ALMANACSMB3

Super Mario Bros. 3

1988

FranchiseSuper Mario
GenrePlatformer / Action
ThemeMushroom Kingdom / Fantasy Adventure
PerspectiveSide-scrolling
ModeSingle-player / Multiplayer
Still holds upYes

THE RECORD AT A GLANCE

What defines Super Mario Bros. 3?

Run and jump through eight kingdoms, collect power-ups, discover secrets, defeat bosses and use the world map to choose routes and revisit stages.

GOLD STANDARD EDITORIAL

The complete Almanac record

The workbook’s long-form editorial fields are presented here as a readable feature rather than a wall of database cells.
01

DEVELOPMENT

How it was made

Nintendo R&D4 developed the game under Shigeru Miyamoto and Takashi Tezuka, with Koji Kondo composing the music. The team built on the controls of the earlier Super Mario games while introducing a broader structure and a much larger range of mechanics.

02

HISTORICAL IMPORTANCE

Why it matters

The game helped define the design language of console platformers: readable controls, layered secrets, varied power-ups, strong visual themes and replayable world-map progression.

03

RECEPTION

How it was received

It was acclaimed for its creativity, controls, presentation and variety and is routinely cited among the greatest video games ever made.

04

LEGACY

What it left behind

Its overworld maps, airship stages, transformation suits and secret-heavy level design became permanent parts of Mario's identity and influenced generations of 2D platformers.

05

SALES

Commercial record

More than 17 million copies sold across the original NES/Famicom release and later editions, depending on counting method.

06

NOTES

Almanac notes

Original Japanese Famicom release: 23 October 1988. Original title, development group, creators and composer checked during Editorial Pass 001.

CONNECTED HISTORY

One game, many pathways

Every node links back into the live game browser, already using the relationships imported from the spreadsheet.

MECHANICS

How the game works

PEOPLE

Creators and credits

Shigeru MiyamotoDesigner
Koji KondoComposer

AWARDS

Recognition

Regularly appears near the top of all-time greatest-game rankings and retrospective Nintendo lists.

RELEASE RECORD

Family Computer

Release information is imported from the workbook’s relational release and platform tables.
Release date1988-10-23
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display240p / 60 Hz
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LIVE WORKBOOK IMPORT

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Editorial copy, release information, IDs and relationships are imported from the current Game Almanac workbook rather than typed into this page.