The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000001

2004

Gran Turismo 4

グランツーリスモ4

Polyphony DigitalSony Computer EntertainmentPlayStation 2

Gran Turismo 4 is a PlayStation 2 simulation racing game centred on driving skill, vehicle ownership and long-form career progression. Its expansive roster, licence system, tuning options, photo mode and A-Spec/B-Spec structure made it one of the most substantial console racing games of its era.

THE GAME ALMANACGT4

Gran Turismo 4

2004

FranchiseGran Turismo
GenreRacing / Simulation Racing
ThemeMotorsport / Car Culture
PerspectiveDriving
ModeSingle-player / Multiplayer
Still holds upYes

THE RECORD AT A GLANCE

What defines Gran Turismo 4?

Earn licences, enter racing events, collect and tune cars, complete driving missions, photograph vehicles and manage AI-driven races through B-Spec mode.

GOLD STANDARD EDITORIAL

The complete Almanac record

The workbook’s long-form editorial fields are presented here as a readable feature rather than a wall of database cells.
01

DEVELOPMENT

How it was made

Polyphony Digital developed the game under series creator Kazunori Yamauchi. The project was delayed while the team expanded its physics, car roster, circuits and presentation. A planned online mode was removed from the retail version, though later online test editions were produced.

02

HISTORICAL IMPORTANCE

Why it matters

As a flagship PlayStation 2 release, Gran Turismo 4 helped define expectations for console simulation racing during the 2000s. It combined a highly detailed automotive catalogue with a structured career mode that made realistic driving approachable to a broad audience.

03

RECEPTION

How it was received

Reviews generally praised the scale of the vehicle roster, graphics, handling model, circuit selection and longevity. Criticism commonly focused on opponent AI, collision behaviour and the loss of the announced online mode.

04

LEGACY

What it left behind

It remains a benchmark for PlayStation 2 racing games and a touchstone for career-driven simulation racers. Its blend of realism, collecting and progression influenced later console racing series.

05

SALES

Commercial record

Approximately 11.76 million copies shipped worldwide by March 2016.

06

NOTES

Almanac notes

Original Japanese and Hong Kong release: 28 December 2004. Developer, publisher, director, composers and core feature set checked during Editorial Pass 001. The retail online mode was removed before release.

CONNECTED HISTORY

One game, many pathways

Every node links back into the live game browser, already using the relationships imported from the spreadsheet.

PEOPLE

Creators and credits

Kazunori YamauchiDirector
Kazunori YamauchiProducer

AWARDS

Recognition

E3 2003 Game Critics Award for Best Racing Gamefrequently included in retrospective lists of the best PlayStation 2 games.

RELEASE RECORD

PlayStation 2

Release information is imported from the workbook’s relational release and platform tables.
Release date2004-12-28
RegionJapan
EditionStandard
FormatPhysical
MediaDVD-ROM
Display480i / 60 Hz
Next record →Super Mario Bros. 3

LIVE WORKBOOK IMPORT

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