The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000022

1992

Sonic the Hedgehog 2

ソニック・ザ・ヘッジホッグ2

Sega Technical InstituteSEGASega Mega Drive

Sonic the Hedgehog 2 expands the original game's speed-focused platforming with broader stages, the Spin Dash, a two-player mode and Tails as Sonic's companion.

THE GAME ALMANACStH2

Sonic the Hedgehog 2

1992

FranchiseSonic the Hedgehog
GenrePlatformer / Action
ThemeCartoon Science Fiction / Environmental Conflict / Industrial Worlds
PerspectiveSide-scrolling 2D
ModeSingle-player / Multiplayer
Still holds upYes

THE RECORD AT A GLANCE

What defines Sonic the Hedgehog 2?

Build momentum through loop-filled zones, jump and Spin Dash through enemies, collect rings, enter pseudo-3D special stages and challenge Dr. Robotnik.

GOLD STANDARD EDITORIAL

The complete Almanac record

The workbook’s long-form editorial fields are presented here as a readable feature rather than a wall of database cells.
01

DEVELOPMENT

How it was made

Development took place at Sega Technical Institute in California, combining returning Japanese Sonic staff with American artists and designers. The team increased stage scale and spectacle while refining the character's acceleration and introducing the Spin Dash to let players generate speed from a standstill.

02

HISTORICAL IMPORTANCE

Why it matters

The game consolidated Sonic as Sega's global mascot and became one of the defining releases of the 16-bit console rivalry.

03

RECEPTION

How it was received

It was widely praised for its speed, colourful presentation, music and technical ambition, with the two-player mode and special stages often highlighted as major additions.

04

LEGACY

What it left behind

Its mechanics, characters, zones and soundtrack became foundational to the Sonic series, while the Spin Dash remained a standard ability across later entries.

05

SALES

Commercial record

More than six million copies were sold, making it one of the best-selling Mega Drive/Genesis games.

06

NOTES

Almanac notes

Original Japanese Mega Drive release: 21 November 1992. Developed at Sega Technical Institute by a mixed Japanese and American team; soundtrack composed by Dreams Come True bassist Masato Nakamura.

CONNECTED HISTORY

One game, many pathways

Every node links back into the live game browser, already using the relationships imported from the spreadsheet.

PEOPLE

Creators and credits

Yuji NakaProgrammer
Naoto OhshimaCharacter Designer

RELATED TITLES

Comparable games

AWARDS

Recognition

Regularly appears in retrospective lists of the greatest platform games and Mega Drive/Genesis releases.

RELEASE RECORD

Sega Mega Drive

Release information is imported from the workbook’s relational release and platform tables.
Release date1992-11-21
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display320×224 / 60 Hz
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LIVE WORKBOOK IMPORT

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Editorial copy, release information, IDs and relationships are imported from the current Game Almanac workbook rather than typed into this page.