The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000021

1991

Super Castlevania IV

悪魔城ドラキュラ

KonamiKonamiSuper Famicom

Super Castlevania IV is a lavish 16-bit interpretation of the original Castlevania premise, combining deliberate platforming, atmospheric stage design and unusually flexible whip combat.

THE GAME ALMANACSCI

Super Castlevania IV

1991

FranchiseCastlevania
GenrePlatformer / Action
ThemeGothic Horror / Vampire Hunting / Haunted Castle
PerspectiveSide-scrolling 2D
ModeSingle-player
Still holds upYes

THE RECORD AT A GLANCE

What defines Super Castlevania IV?

Guide Simon through eleven stages, strike in eight directions with the Vampire Killer, swing from grapple points, use sub-weapons and defeat large supernatural bosses.

GOLD STANDARD EDITORIAL

The complete Almanac record

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01

DEVELOPMENT

How it was made

Konami developed the game as an early Super Famicom showcase. Director and lead programmer Masahiro Ueno pursued a purer action design inspired by the first Castlevania while reducing frustration through improved stair control, greater aerial adjustment and an eight-direction whip.

02

HISTORICAL IMPORTANCE

Why it matters

It demonstrated how a familiar 8-bit action series could be reworked for 16-bit hardware through scale, rotation, richer audio and more expressive animation without abandoning its core identity.

03

RECEPTION

How it was received

Contemporary and retrospective assessments commonly praise its soundtrack, atmosphere, technical effects and responsive control, although some players consider its difficulty lower than earlier entries.

04

LEGACY

What it left behind

Its whip system, audiovisual presentation and cinematic stage transitions helped define the 16-bit image of Castlevania and remain influential touchstones for retro action-platform design.

05

SALES

Commercial record

This editorial field is not yet populated.

06

NOTES

Almanac notes

Original Japanese Super Famicom release: 31 October 1991. Director Masahiro Ueno was credited under the alias Jun Furano. The game is commonly treated as a 16-bit reimagining of the original Castlevania.

CONNECTED HISTORY

One game, many pathways

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PEOPLE

Creators and credits

Masanori AdachiDirector
Miki HigashinoComposer

AWARDS

Recognition

Frequently included in retrospective lists of the best Super NES and Castlevania games.

RELEASE RECORD

Super Famicom

Release information is imported from the workbook’s relational release and platform tables.
Release date1991-10-31
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display256×224 / 60 Hz
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LIVE WORKBOOK IMPORT

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