The Game AlmanacInteractive Gaming Encyclopedia
EDITORIALLY VERIFIEDGAME00000025

1993

Shining Force II

シャイニング・フォースII 古えの封印

Sonic! Software PlanningSEGASega Mega Drive

Shining Force II is an accessible but expansive strategy RPG that alternates grid-based battles with free exploration, character recruitment and traditional role-playing progression.

THE GAME ALMANACSFI

Shining Force II

1993

FranchiseShining Force
GenreTactical RPG / RPG
ThemeHigh Fantasy / Demons / Ancient Seals / Kingdom Warfare
PerspectiveTop-down / Isometric tactical
ModeSingle-player
Still holds upYes

THE RECORD AT A GLANCE

What defines Shining Force II?

Explore towns and an overworld, recruit a varied force, position units on tactical grids, use terrain and magic, gain levels and promote characters into stronger classes.

GOLD STANDARD EDITORIAL

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01

DEVELOPMENT

How it was made

Sonic! Software Planning developed the game while also working across the Shining Force Gaiden projects. Producer Hiroyuki Takahashi described it as an experimental effort to strengthen the series' story and role-playing elements despite limited resources and staff turnover.

02

HISTORICAL IMPORTANCE

Why it matters

It became one of the Mega Drive/Genesis's defining role-playing games and a major early example of a console tactical RPG presented with approachable controls and colourful cinematic battle scenes.

03

RECEPTION

How it was received

The game was well received for its larger world, clear tactical systems, character roster, presentation and substantial campaign, and is commonly judged superior to its predecessor.

04

LEGACY

What it left behind

Its blend of exploration, party management and tactical combat remains highly influential among fans of Sega role-playing games and helped establish the identity later associated with Camelot.

05

SALES

Commercial record

This editorial field is not yet populated.

06

NOTES

Almanac notes

Original Japanese Mega Drive release: 1 October 1993. Developed by Sonic! Software Planning, the studio identity that later became Camelot Software Planning.

CONNECTED HISTORY

One game, many pathways

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PEOPLE

Creators and credits

Kotaro HayashidaDesigner
Tokuhiko UwaboComposer

AWARDS

Recognition

Regularly included in retrospective lists of the best Mega Drive/Genesis role-playing games.

RELEASE RECORD

Sega Mega Drive

Release information is imported from the workbook’s relational release and platform tables.
Release date1993-10-01
RegionJapan
EditionStandard
FormatPhysical
MediaCartridge
Display320×224 / 60 Hz
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LIVE WORKBOOK IMPORT

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